NOTE: I am not satisfied with combat at this time, so it will most likely undergo large revisions.
Addendum
Attribute & Trait Determinations
Cunning or Obvious
If a character has only positive Traits for Reflexes and Wit they are labeled Cunning, but if both those Traits are negative they are labeled Obvious. This tag is written in the Combatant Type section of their character sheet, and is for combat use only. If neither is true, the Combatant Type section is left blank.
If players are sitting at a table, they should sit in order from Obvious to Cunning for ease of play in combat.
Revision
Combat
Combat Rounds
Before combat begins, whether some combatants are surprised is determined based upon the situation and their Traits that would be relevant (as determined by the GM).
If any are surprised, they do nothing for the first round but passively defend.
Each round follows these steps:
1. Declare actions, starting with Obvious combatants and ending with Cunning combatants
2. Perform actions, starting with quick and ending with slow
If two combatants do an action of the same speed (quick, slow, or neither), both actions happen simultaneously, sometimes turning into a parry or mutual wounding.
Special thanks to Bill and Frankie(FKG) for help with this refinement