FUBF Newsletter

FUBF Newsletter

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FUBF Newsletter
FUBF Newsletter
Folk Uncounted & the Bone of Fate

Folk Uncounted & the Bone of Fate

FUBF

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Redwulf
Aug 23, 2021

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FUBF Newsletter
Folk Uncounted & the Bone of Fate
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Welcome to the FUBF Newsletter by me, Redwulf. Aspiring game designer. Fantasy and myth aficionado. History buff. Gamer.

Here I’ll be sharing updates about FUBF as I design and develop it.

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In the meantime, tell your friends!

Folk Uncounted & the Bone of Fate is my work in progress tabletop role-playing game. I plan on creating it as a system with only a basic barebones setting, and then writing a setting that uses the system to go with it as a separate project. I hope to publish it as a PDF document and print on demand through drive-thru RPG.

Design Principles

The primary idea is to have a numberless system that is played entirely without math. In lieu of numbers, characters and obstacles will be described using adjectives, and outcomes determined using rationalization of the likeliest results and a die roll.

The name of the system references the three foremost principles of design:

  • Folk: Players aren't heroes by default, but common folk

  • Uncounted: Players have no numbers assigned to them

  • the Bone of Fate: Almost every mechanic in the game uses a single d6 to decide the outcome

Several other ideas make up the secondary principles of design:

  • Rulings rather than Rules: Generalized light rulesets that encourage rulings based on circumstances and rationalization

  • Immersion and Believability: Design that aids in the suspension of disbelief, but not realism that would make the game unplayable or unfun

  • Customization: An extensive appendix which will include alternate ways to play as well as conversions for compatibility with most mainstream systems

  • Universal: Free of setting, although most of the system will be created with medieval fantasy in mind, and the base system will include a basic barebones setting to be used as an example and built upon

  • Social Conflict: Giving as much detail and time to social conflicts as physical combat

Addendum:

  • Player Will, Character Body: This system will be designed assuming that problem solving skills, creativity, willpower, and other mental processing attributes are part of the player and won't change with in-game characters. Player characters have mental attributes, but they are things that can easily be emulated by a player, depend on the world, or depend on timing, such as mental reflexes, delivery of speeches, in-world knowledge, practical in-world experience, etc.

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FUBF Newsletter
FUBF Newsletter
Folk Uncounted & the Bone of Fate
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